Latest Version: 1.4.0 Allows you to save and load the state of any items you add to a sandbox scene as well as loading spawners and custom items into custom maps. Installation: -Drag the contents of the ZIP file into your mods folder. -(Optional) Set the CreatorName value in the modprefs.ini file so that your name is linked to any saves you create. Usage: -Open the UI through EasyMenu which you can open through the Boneworks radial UI. Once opened, navigate using the right thumbstick. To activate the selected element push the thumbstick to the right. -Saved scenes are saved in the SavedScenes folder which is located in the root Boneworks directory. Requirements: -MelonLoader 0.2+ -Latest version of EasyMenu: https://bonetome.com/mods/78 -Latest version of EnemySpawner: https://bonetome.com/mods/77 -FullSerializer dll (included in ZIP) Changelog: v1.2.x -Added support for my EnemySpawner mod so you can save created spawners. -Fixed issue where scenes without spawners would not load. v1.3.x -Added support for saving/loading custom items. -Added public LoadSavedScene() function so other mods can control scene loading such as custom maps auto loading a scene. -Fixed issue with duplicate items spawning with CustomItemsFramework installed. v1.4.x -Added support for the EnemySpawner unity tool. -Changed how LoadSavedScene() function works for custom maps. -Fixed error when saving a scene that contains a loaded scene.
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