EnemySpawner
by Manch
Media
mod-media
Info
Latest Version: 1.1.0 Main Features: -Allows you to change over 40 AI settings including speed, health, aggression, Crablet colour and more... -Fight infinite waves of enemies without performance degradation as dead enemies are automatically cleared. -Set the spawner to disable after a certain amount of time or after a certain number of spawns. -Set the spawner to enable when the player comes within a certain distance. -Spawn enemies within a custom area which can be configured. -Compatible with SceneSaver so you can save and load spawners into custom maps and effectively set up scripted AI spawning events like in the actual game levels or create arena fighting scenarios. Usage: -Open the UI through EasyMenu in the radial menu. -All options have explanations on what they do. Requirements: -MelonLoader 0.2+ -Latest version of EasyMenu: https://bonetome.com/mods/78 -SceneSaver if you want to save created spawners: https://bonetome.com/mods/76 Changelog: v1.0.x -Improved raycast code so now spawner placing and enemy spawning works on any surface. -Fixed bug where two enemies would spawn at once on certain scenes with duplicated pools. -Fixed bug where enemy spawn height would not set correctly. -Removed the need to press save after changing spawner settings. -Change how spawner selection works so hopefully it is more consistent. v1.1.x -Added support for the EnemySpawner unity tool. -Added option to make AI only attack the player. -Fixed max spawn setting not taking effect in UI.
Changelog
N/A
0
0
Unique Downloads
83
Release Date
1000-01-01
Last Update Date
1000-01-01, 11:14 PM UTC
File Name
EnemySpawner.dll
File Size
66.50K
Version
N/A
Uploader
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