< BACK
MOD INFO
TNH night Supermarket 1.5
by optomarcel
Media
mod-media
Info
IMPORTANT: This mod now uses Deli 0.3 and Wurstmod 2.0.3 so please read the dependencies and installation instructions Dependencies: Deli 0.3 Wurstmod 2.0.3 Installation instructions: Put the contents of the zip into your Deli->Mods folder The night version of my supermarket. Comes in 2 versions, funky and normal. Funky contains some royalty free music by Kevin MacLeod https://www.youtube.com/user/kmmusic Features 11 supply and 7 hold points. Let me know if you have any issues/ideas. Thanks and have fun playing
Changelog
Version 1.5: -massive performance improvement -more glowing bits -not a single mesh collider anymore Version 1.4: -Moved to Deli 0.3 -Improved lighting a bit -Improved performance slighlty Version 1.3: -added a bit more cover -reworked emissive maps, more glowy bits -completely reworked the frozen section -overhauled layout in some other areas -Added 2 new supply and 1 new hold point -properly rotated the defender orientations, blame jedi Version 1.2.1 Hotfix: -fixed a stuck encryption -fixed game crashes when switching from funky to normal and vice versa -fixed sosig pathing during one of the holds -MOAR FUNKY (funky only) Version 1.2 Changelog: -removed one supply point -fixed the bathroom/storeroom, walls now work like walls should -Added reverb environments -Fixed floating barriers during holds -Fixed shrunk shelves (How did noone notice these?) -Reduced number of colliders by a few hundred -Holds FINALLY work like they should -Spawn locations are now a bit safer, I hope -Added a few objects to add cover, nothing much tho tbh -more car headlights -MORE FUNKY (funky only)
4
1
Unique Downloads
3626
Downloads Since Last Update
59
Release Date
2021-01-30 20:15:01
Last Update Date
2021-04-18, 12:33 AM UTC
File Name
Supermarket_night_unzip_into_deli_mods.zip
File Size
928.45M
Version
1.5.0
Uploader
3 Comments
Recommended
Comments ( 3 )
COMMENT
ISSUE
SUGGESTION
POST
1
LoveTrousers
1 month ago
[-]
Red light sources make it pretty rough to distinguish sosigs on low res HMDs.
optomarcel
1 month ago
Thats why I have a day version as well. For real though, I wont make a new map for every color scheme and the whole intention behind this map is trying to make it hard to see the enemies.
REPLY
RESOLVED
doctorheisenberg
1 month ago
[-]
you should add a map same as this but with a custom killer roaming about looking for you while you got to find three hidden keys one on the killer and unlock the security room to unlock the sliding door to get out
optomarcel
1 month ago
Sure if you code it for me so I only have to drag and drop it in!
REPLY
RESOLVED
Grobovich
2 months ago
[-]
The problem - very dark and impossible to use a flashlight. Make more light sources , and please - not the red ones, add a green, blue.
optomarcel
1 month ago
Of course it is dark, that was the idea after all! I know the flashlights are next to useless, someone in the modding community was experimenting with longer range flashlights, maybe that´ll become something. Other than that, green and blue dont feel very emergency lighting like no? This map is more of an experiment anyways, play the day version to have fun imo.
REPLY
RESOLVED
boneguide logo