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MOD INFO
WurstMod
by Koba
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Info
WurstMod is a mod for H3VR that makes it easy to create and import custom maps. It currently supports Take and Hold as well as Generic sandbox levels. See the GitHub page for more details and installation instructions: https://github.com/Nolenz/WurstMod
Changelog
1.4.0.0 - The Contributor Update - Added support for custom code in levels. [Check out the wiki page!](https://github.com/Nolenz/WurstMod/wiki/Creating-Custom-Scripts) (thanks @nrgill28 for documenting) - Added support for buttons and panels to create menus in your levels. [Check out the wiki page!](https://github.com/Nolenz/WurstMod/wiki/Creating-Menus) (thanks @nrgill28 ) - Fixed Whizzbanger detonator. Initial implementation by @BlockBuilder57 and modified by myself - Fixed sandbox level respawn point (thanks @BlockBuilder57 ) - Plenty of internal cleanup (Brought on by @nrgill28 and his good ideas) 1.3.0.0 - The Cleanup Update - This is a smaller update than I'd hoped, but a few features are taking longer than I expected - Added GenericPrefab. Using this prefab, Generic levels can now have the following objects: - Destructobin - Sosig Spawner - WhizzBangADinger and Detonator - Added a Target class. This can be used to create objects that make a sound when shot. It includes a Unity Event on hit, so the more Unity-savvy level creators can do some interesting stuff with that. Other trigger types are in the works. - Exporter now prepends map type so you know the type just by the folder name. More improvements are planned, installing levels is a bit clunkier than I'd like right now. - Fixed particle system rendering, mostly. It's as fixed as the rest of the shaders are, if you can call that fixed. 1.2.0.0 - The Generic Update - Added generic level support! Now you can create more than just Take and Hold levels! - Use the new Spawnpoint and Item Spawner prefabs in your levels to set the spawn point and place Item Spawner panels. - Generic levels should be placed in H3VR\CustomLevels\Generic - Generic levels are accessed from the main menu in panels behind the main spawn point. - Added the ForcedSpawn component. You can put this on a Supply Point to make it always the spawn point. You can also check the "Spawn Only" checkbox to make that supply point only used for spawning. - Improved Unity Terrain support. Terrain and Trees should work, Details likely will not. 1.1.0.0 - The Shaders Update - Added skybox support! If you set a skybox in your scene before exporting, it should now export properly! - Added author to level selector. - Added patch to support Sosigs using auto-generated navmesh links. - Fixed a whole lot of shader wonkiness. Things should in general look more like what you see in the Editor, and non-def
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Unique Downloads
438
Downloads Since Last Update
88
Release Date
2020-08-06
Last Update Date
2021-01-12, 12:33 AM UTC
File Name
WurstMod_2.0.2.0.7z
File Size
879.94K
Version
2.0.2
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