H3VR Sideloader
by ghorsington
Media
mod-media
mod-media
Info
H3VR.Sideloader is a BepInEx plugin for that allows to - Swap weapon textures, meshes, materials and whole prefabs - Do all the swapping without editing any of game's files - Package swapped assets into single-file packages that a user can easily drop into a folder

Installation

Refer to a README for installation guide: https://github.com/denikson/H3VR.Sideloader#installation

How to make mods

Currently Sideloader has tooling for skin mods, but other replacement types are supported as well. Refer to the README for more info on how to make a mod: https://github.com/denikson/H3VR.Sideloader#how-do-i-create-a-mod

How to install mods

Installing mods is as simple as putting a `.h3mod` file into `Mods` folder. Refer to the README for more info: https://github.com/denikson/H3VR.Sideloader#how-do-i-install-a-mod
Changelog

v0.3.3

- Allow for custom guns in the Vault (thanks, @BlockBuilder57!) - Allow setting textures for materials with no prior texture set

v0.3.2

- Properly version MonoMod patcher - Improve stability of object replacement and initialize proper data better (thanks, @BlockBuilder57!)

v0.3.1

- Fixed AudioClips not working when replacing via h3mods

v0.3.0

- Initial support for loading custom FVRObjects (courtesy of @BlockBuilder57) - Currently no proper tool to do exporting yet, refer to the wiki for basic info - Support for replacing AudioClips in weapons - Currently no support in SkinPacker, but can be done manually by creating an asset mapping with `type` `AudioClip`, setting `target` to the name of the audio file in game and `path` to `WAV` file inside the h3mod - Fixed occasional errors on startup when replacing item icons

v0.2.1

- Fixed an issue where normal and ally textures were not changed when base texture was specified - *IMPORTANT*: Right now, due to limitations of Unity, you must use the main `BaseColor` texture name to target the normal and alloy textures (or use the material name instead). In addition to that, you must specify the `texParam` as follows: - `_BumpMap` for normal textures - `_SpecTex` for alloy That is, to target the normal texture of MP7A1, your target must be `::MP7A1BaseColor:BumpMap` and not `::MP7A1_Normal:` - Clarified the target description in SkinPatcher until a proper fix is issued

v0.2.0

- Added support for replacing icons in item spawner - You can use "Texture name" to target the icon. The name of the icon texture is the same as in the game's assets. - Added `.hotmod` as an alternative supported file extension - Added debug logs which allow to obtain the full target to any resource being loaded refer to (https://github.com/denikson/H3VR.Sideloader/wiki/Tips-for-resource-location) for more info

v0.1.0

- Initial release
7
0
Unique Downloads
129
Release Date
2020-07-26
Last Update Date
2020-10-25, 09:29 AM UTC
File Name
H3VR.Sideloader_v0.3.3.zip
File Size
203.59K
Version
0.3.3
Uploader
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